CVE-2020-6016

CVSS V2 High 10 CVSS V3 Critical 9.8
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Overview
  • CVE ID
  • CVE-2020-6016
  • Assigner
  • cve@checkpoint.com
  • Vulnerability Status
  • Analyzed
  • Published Version
  • 2020-11-18T15:15:13
  • Last Modified Date
  • 2022-10-21T19:37:44
CPE Configuration (Product)
CPE Vulnerable Operator Version Start Version End
cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:* 1 OR 1.2.0
CVSS Version 2
  • Version
  • 2.0
  • Vector String
  • AV:N/AC:L/Au:N/C:C/I:C/A:C
  • Access Vector
  • NETWORK
  • Access Compatibility
  • LOW
  • Authentication
  • NONE
  • Confidentiality Impact
  • COMPLETE
  • Integrity Impact
  • COMPLETE
  • Availability Impact
  • COMPLETE
  • Base Score
  • 10
  • Severity
  • HIGH
  • Exploitability Score
  • 10
  • Impact Score
  • 10
CVSS Version 3
  • Version
  • 3.1
  • Vector String
  • CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
  • Attack Vector
  • NETWORK
  • Attack Compatibility
  • LOW
  • Privileges Required
  • NONE
  • User Interaction
  • NONE
  • Scope
  • UNCHANGED
  • Confidentiality Impact
  • HIGH
  • Availability Impact
  • HIGH
  • Base Score
  • 9.8
  • Base Severity
  • CRITICAL
  • Exploitability Score
  • 3.9
  • Impact Score
  • 5.9
History
Created Old Value New Value Data Type Notes
2022-05-10 07:30:39 Added to TrackCVE
2022-12-05 17:00:32 2020-11-18T15:15Z 2020-11-18T15:15:13 CVE Published Date updated
2022-12-05 17:00:32 2022-10-21T19:37:44 CVE Modified Date updated
2022-12-05 17:00:32 Analyzed Vulnerability Status updated